Public guide · Experimental mode · Authorized access required
SS CAREER / 01
YOUR SOUND. YOUR STORY.
LEARN → PRODUCE → RELEASE → RISE
THE LONG GAME STARTS HERE
01
THE ECONOMY
Big dreams. Finite resources.
Every move has a cost. Understand the difference before you make your first decision.
06AP / game week
Your decision budget.
Action Points pay for actions. The standard weekly capacity is 6. Advancing a week refills the balance to capacity; unspent AP do not stack.
100starting energy
Protect your creative fuel.
Energy is separate from AP. Produce, practice and other actions use it. Recover restores up to 40 energy for 1 AP; a week advance restores up to 20, capped at your maximum.
500starting virtual credits
Invest. Do not just spend.
Credits fund promotion, studio upgrades and eligible business actions. They are fictional in-game resources, never cash, purchasable shares or withdrawable income.
+65gross weekly support
Keep your studio sustainable.
Each successful week advance adds 65 credits before any studio upkeep. Mission rewards and eligible simulated release results can also grow your budget.
Four different kinds of progress. General Skill measures overall ability. Career XP drives your career progression. Eight musical competencies have their own XP and levels. Reputation and fans describe your fictional industry standing; none of these is interchangeable with AP or credits.
02
WEEKLY STRATEGY
Six AP. Make them matter.
Balance improving your craft, finishing music and building the audience for it.
01Read the situation02Spend AP intentionally03Advance & review
01
Practice
Build your general skill and develop your selected musical competency.
1 AP · 10 energy02
Produce
Move your demo forward and develop phase-related skills. Eligible studio bonuses can modify production progress and energy cost.
1 AP · 15 energy base03
Promote
Invest in reputation and audience growth. It is not a guarantee of chart success.
1 AP · 50 credits04
Network
Build reputation, gain Career XP and seek opportunities. Opportunities are not guaranteed.
1 AP · 5 energy05
Recover
Restore up to 40 energy without exceeding your energy maximum.
1 AP06
Review Demo
A dedicated technical-review mission action, not an unrestricted weekly shortcut. Follow its eligibility checklist.
1 AP · 15 energy
Make the next week count. Standard players can successfully advance up to twice per calendar day, resetting at midnight (Europe/Rome). Advance Week refills AP to 6, restores up to 20 energy and adds 65 gross credits before upkeep. It also processes eligible events, deadlines and world systems. Unused AP are not carried over.
03
LEARNING MEETS GAMEPLAY
Learn it. Prove it. Claim it.
Your Academy progress can power eligible Career missions, without shortcuts around verification.
01
Learn it.
Complete the compatible lesson, task or quiz. Follow the mission’s specific activity and category requirements.
02
Prove it.
Pass its server-graded knowledge assessment when required. Learning completion alone is not verified mastery.
03
Claim it.
Return to the Mission Board. Claim only when every requirement is satisfied. Eligible Career XP and competency rewards settle on claim.
MixingMasteringMusic ProductionArrangement & SongwritingSound DesignMusic TheoryDrum ProgrammingVocal Production
Know your Mission Board. To Do contains available work and claimable rewards. Locked missions show unmet unlocks. Completed holds claimed missions. Use each card’s next step, target activity and checklist instead of guessing.
Evidence, not free rewards. An assessment itself grants no XP or credits. One compatible proof may help more than one mission, but each mission checks its own rules. Claim All collects only eligible rewards; already credited rewards are never paid again.
04
RELEASE LAB · AUTHORIZED EXPANSION
Your next record starts here.
Develop a virtual single through production, mixing and mastering, then discover its simulated performance.
FROM AN IDEA TO YOUR NEXT CHAPTER.VIRTUAL RELEASE · REAL DECISIONS
Finish the music. Not just the progress bar.
Production progress reaches 100%.
Mix quality reaches at least 60.
Mastering readiness reaches at least 60.
Confirm finalization when the release is ready.
Release Lab is an authorized expansion. Its readiness checks do not replace the core demo flow.
01Idea
02Production
03Mixing
04Mastering
05Release ready
06Released
07Results
Shape the whole record. Arrangement, dynamics, production quality and artistic identity matter alongside mix and mastering. Academy evidence and eligible studio bonuses can support your work. Promotion investment is capped at 300 credits per release.
Read the result honestly. Performance, streams, earnings and charts are simulated, not real distribution. Results use the release’s saved inputs. Rewards settle once. The current isolated expansion retains up to 20 releases without deleting history.
05
STUDIO EMPIRE · AUTHORIZED EXPANSION
Start in a bedroom. Build an empire.
Choose meaningful equipment upgrades, unlock studio tiers and keep an eye on weekly upkeep.
TIER I
Bedroom Studio
4 slots
Start small. Learn what your monitoring and workflow actually need.
No base upkeep
TIER II
Home Production Suite
8 slots
A treated project room with more space for your growing setup.
180-credit unlock · 4 base upkeep / week
TIER III
Professional Studio
12 slots
A commercial-scale setup for more demanding production work.
420-credit unlock · 10 base upkeep / week
TIER IV
World-Class Production Facility
16 slots
A flagship production campus, not a shortcut around musical skill.
850-credit unlock · 18 base upkeep / week
16 equipment upgrades. Eight categories. One intentional setup. Upgrade monitoring, acoustic treatment, interfaces, synths, recording, mixing, mastering and workflow. Tier unlocks also require career progress, owned upgrades and qualifying releases. Equipment can add its own upkeep. Bonuses have ceilings; “Demo Progress (pp)” adds percentage points, not a percentage multiplier.
06
RECORD LABEL · AUTHORIZED EXPANSION
Don’t just sign a deal. Build the label.
Turn career progress into a fictional artist roster, catalog and music business.
YOUR NEXT BUSINESS MOVE
BUILD A HOME FOR MORE THAN YOUR MUSIC.
FICTIONAL LABEL STRATEGIC SIMULATION
From artist to label founder.
A label is a separate business system in the authorized Studio Empire expansion, not the same thing as accepting an early demo offer.
Reach Rising Artist or higher.
Build at least 35 Skill and 50 Reputation.
Have a qualifying settled release and at least one resolved event.
Hold at least 250 credits before founding; founding costs 200.
These requirements are checked together. A label is not unlocked by paying the fee alone.
Discover & sign
Scout fictional artists, evaluate fit and negotiate advances, royalty shares and release commitments.
Plan the catalog
Manage a roster and eligible release projects. Production costs and commitments compete with your own career budget.
Lead responsibly
Respond to label events, artist needs and contract changes. Relationship, reputation and the economics of each deal matter.
07
THE LIVING INDUSTRY · AUTHORIZED EXPANSION
Competition can become connection.
Meet the scene, read the trends and build relationships that open new possibilities.
SCENE PRODUCER / 01
VOID SIGNAL
RIVAL. CONTACT. POTENTIAL ALLY.
SCENE PRODUCER / 02
LUNA VECTOR
RIVAL. CONTACT. POTENTIAL ALLY.
SCENE PRODUCER / 03
NEON REAPER
RIVAL. CONTACT. POTENTIAL ALLY.
SCENE PRODUCER / 04
DARK CIRCUIT
RIVAL. CONTACT. POTENTIAL ALLY.
SCENE PRODUCER / 05
ECHO NOVA
RIVAL. CONTACT. POTENTIAL ALLY.
Trust is a resource, too. Connect, exchange ideas and schedule studio sessions. Relationship-building normally allows one recorded session per rival per game week. Actions spend AP and sometimes energy or credits. Negative memories may require genuine relationship repair.
Earn the right opportunity. Relationship milestones are 10, 25, 50, 75 and 90. Collaborations, remix commissions, signature work and alliances also check trust, artistic compatibility, reliability, resources, project history and cooldowns. A high relationship score alone is not enough.
A living, fictional industry. Industry Intelligence brings together genre trends, relationship context and world events. Global Charts compare simulated releases. These are NPC producers and generated game-world outcomes, not live real-world artists or streaming analytics.
08
CAREER STORYLINES · AUTHORIZED EXPANSION
Your choices have a memory.
The Rise of a Legend campaign adds narrative decisions to the career you are building.
RISE OF A LEGEND
THE NEXT CHAPTER IS A DECISION.
Your story is shaped by offers, deadlines, creative identity and relationships. The most expensive choice is not always the strongest one.
INDEPENDENCEPARTNERSHIP
Meaningful choices
Inspect AP, energy, credit costs and consequences before confirming. Some scenes need progress, skills, trust or verified Academy evidence.
Deadlines & follow-ups
An offer can create a mission, a delivery deadline or a delayed outcome. Advancing a week can move these clocks forward.
A persistent history
Career Storylines and the Rise of a Legend campaign keep decisions and outcomes. Previously made choices are part of the saved career, not repeatable reward buttons.
09
PRESTIGE SYSTEMS · AUTHORIZED EXPANSION
A great career outlives a single hit.
Music Awards, Hall of Fame and Career Legacy recognize progress that has actually been earned.
MAKE IT MEAN SOMETHING.
12 GAME WEEKS / AWARD SEASON
Build a catalog. Leave a legacy.
Awards seasons span 12 game weeks. The season closes when you successfully advance into the next one. Eligibility and prestige come from saved career and release evidence, not from repeatedly opening the awards page.
Music Awards
Qualify for categories such as Best Debut Release. Each category has its own nomination criteria, scoring and prestige rewards.
Hall of Fame
Recognize recorded achievements and career milestones. Your history is a record of what happened, not a source of automatic extra payments.
Career Legacy
Bring together the long-term impact of your career, catalog and achievements. Prestige matters beyond a single successful week.
10
NINE CAREER STAGES
From unknown to unforgettable.
Your journey grows with skill, reputation, audience and Career XP, not a single magic number.
01
YOUR STARTING POINT
Bedroom Rookie
02
CAREER STAGE 2
Underground Producer
03
CAREER STAGE 3
Rising Artist
04
CAREER STAGE 4
Local Scene Favorite
05
CAREER STAGE 5
Breakthrough Producer
06
CAREER STAGE 6
International Headliner
07
CAREER STAGE 7
Global Touring Artist
08
CAREER STAGE 8
Electronic Music Icon
09
THE LONG-TERM DESTINATION
Electronic Music Legend
Progress is multidimensional. New stages check the required combination of Skill, Reputation, Fanbase and Career XP. The Career Journey shows exact thresholds. A single strong stat cannot bypass the others, and already earned stage identities are preserved.