Everything you need to track, tune, scan and capture every sound creature — biomes, DNA metrics, the synth lab, difficulty modes and rewards.
SoundDex Safari is a sound design expedition. Every creature you meet is a real synthesized sound living in one of five biomes.
To capture one you must listen, recreate it in the synth lab and prove it with a DNA scan. Each species teaches a real skill — sub bass, envelopes, resonance, FM, stereo width, delay and more.
Play the creature call. Listen to its pitch, brightness, attack and movement — every creature is a real synthesized sound.
Build your own version in the web synth lab: waveform, filter, envelope, LFO, FM, drive, stereo width and delay.
Analyze your sound. The scanner compares fundamental, spectrum, harmonics, envelope and width against the target DNA.
Reach a 75% DNA match to capture the creature and register it permanently in your SoundDex.
Biomes unlock as your SoundDex grows. Each one focuses on a different family of sounds.
Beneath the frequency floor
Deep roots, elastic bass and creatures moving through subsonic undergrowth.
Follow the underground pulse
Metallic percussion and resonant lifeforms in an abandoned rhythmic network.
Where harmonics catch the light
Bright analog voices, playful envelopes and shimmering stereo trails.
Something massive is waking
Growling harmonics and unstable oscillations echoing through stone.
Listen beyond the visible
Slow spectral life drifting between clouds of glass and starlight.
25 species across three rarities. Here are some of the creatures waiting in the wild:
The scanner breaks your sound into measurable traits and compares each one with the creature.
Is your pitch in the same place as the creature?
Spectral centroid — how dark or bright the tone feels.
The richness and shape of the overtone series.
How fast the sound speaks after it is triggered.
Stereo spread and phase correlation.
Movement depth and rate — wobbles, sweeps, drift.
Waveform, frequency, second oscillator mix, detune, noise and pitch drop.
Cutoff and resonance to sculpt brightness and focus.
Attack, decay, sustain and release shape the body of the sound.
LFO rate and depth, FM amount and ratio, drive.
Stereo width and delay for trails and wide silhouettes.
Prefer your own synth? Render it in your DAW and upload the audio.
Guided hints, recommended controls highlighted and full DNA readout.
Fewer hints. You read the analysis and decide what to change.
Ears only. Minimal feedback for producers who trust their listening.
First capture of each species: 70 XP Common, 150 XP Uncommon, 300 XP Rare.
Crystals, Materials and Gold flow into Producer Island — rarer creatures give bigger bundles.
Unlock achievements for completing biomes and filling your SoundDex.
Recreate a creature with new seeds to move from Captured to Advanced and Mastered.
Every day a Daily Safari creature appears for all players — same species, same seed, one shot at glory.
Safari quests appear in your Producer Quests: capture a number of creatures, complete a biome or hit high DNA scores for bonus XP.
25 creatures are waiting to be heard, built and captured. Your SoundDex starts empty — fill it.